No Going Back
越线不回头
Cross the line, keep moving forward; backward passes remain allowed.
- Once a player crosses the designated line, they may not move back behind it during the active phase.
- Backward passes remain allowed: the restriction applies to player movement, not passing direction.
- Reset at the agreed restart, substitution or period boundary.
Read the full rule
Full instructions
- Once a player crosses the designated line, they may not move back behind it during the active phase.
- Backward passes remain allowed: the restriction applies to player movement, not passing direction.
- Reset at the agreed restart, substitution or period boundary.
- The referee identifies the line and reset trigger before kick-off; stop and explain uncertain crossings.
- Before selecting or activating this rule, the organizer must record the required match-specific settings shown below. They are not automatically supplied official rules.
- Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
- Activation
- Agree the mode and all required settings before the period starts; brief both teams.
- Duration
- Organizer chooses the period length; 5 minutes is a suggested editable console starting point, not a mandated rule.
- Effect
- Cross the line, keep moving forward; backward passes remain allowed.
- Limits
- Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
- Referee instructions
- Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
- Safety first
- Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
- Target
- Both teams
- Age and grouping guidance
- U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
- Scoring
- Valid goals count as one unless an explicitly approved compatible scoring effect applies. The referee confirms every award.
Pre-match decisions
- Designated line · Required
Mark a visible, safe line with flat markers; choose its location before play.
- Reset trigger · Required
Choose the applicable restart, substitution or period boundary.
Compatibility & conflicts
Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.
- GM02 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM03 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM04 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM05 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM06 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM07 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM08 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM09 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM10 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM11 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM12 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM13 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM14 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM15 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM16 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM17 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM18 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM19 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM20 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM21 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM22 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM23 — Only one Game Mode may be active at a time; end or replace the current mode first.
- GM24 — Only one Game Mode may be active at a time; end or replace the current mode first.