Double Goal
全队双倍进球
All valid goals by the activating team count as 2 points for 2 minutes.
- Duration
- 2 minutes of match time after activation, ending earlier at full time or referee cancellation.
- Applies to
- Drawing team
- At a referee-approved stoppage, activate for your own team.
- Every valid goal by your team during the 2-minute activation window counts as 2 points.
- Scoring a goal does not consume the card. End after 2 minutes, the period ends or referee cancellation.
Read the full rule
Full instructions
- At a referee-approved stoppage, activate for your own team.
- Every valid goal by your team during the 2-minute activation window counts as 2 points.
- Scoring a goal does not consume the card. End after 2 minutes, the period ends or referee cancellation.
- Do not combine this with another scoring multiplier. Safety and referee decisions always take priority.
- Activation
- At an agreed safe stoppage, the referee confirms the card, eligible target and compatibility. A private reveal does not activate it or publish it. Each drawn card may activate once.
- Duration
- 2 minutes of match time after activation, ending earlier at full time or referee cancellation.
- Effect
- All valid goals by the activating team count as 2 points for 2 minutes.
- Limits
- Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
- Referee instructions
- Announce activation and the 2-minute window. Confirm every valid goal and award 2 points to the activating team. Goals do not end the effect. Pause its countdown with match time; end at period end or cancellation.
- Safety first
- Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
- Target
- Drawing team
- Age and grouping guidance
- U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
- Scoring
- Activating team: 2 points per valid goal throughout the window; opponents: 1 point. Multipliers never stack.
Compatibility & conflicts
Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.
- GM06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM07 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM09 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM14 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM19 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM20 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
- ME01 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- ME02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- ME04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
- ME05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- ME06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
- PC02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC03 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC12 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.