Power Minute
能量时刻
Valid goals in the final two minutes count double.
- Organizer may confirm activation during the scheduled final two minutes.
- After confirmation, valid goals by either team count as two until full time.
- Do not backdate scoring if the organizer activates late.
Read the full rule
Full instructions
- Organizer may confirm activation during the scheduled final two minutes.
- After confirmation, valid goals by either team count as two until full time.
- Do not backdate scoring if the organizer activates late.
- The event does not extend match time or stack with another multiplier.
- Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
- Activation
- Organizer selects the event, briefs both teams and confirms it at a safe stoppage. No automatic triggers in this release.
- Duration
- The remaining part of the scheduled final two minutes; ends at full time.
- Effect
- Valid goals in the final two minutes count double.
- Limits
- Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
- Referee instructions
- Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
- Safety first
- Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
- Target
- Both teams
- Age and grouping guidance
- U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
- Scoring
- Valid goals after confirmed activation in the final two minutes: 2 each.
Compatibility & conflicts
Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.
- GM06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM07 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM09 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM14 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM19 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM20 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
- ME02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- ME04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
- ME05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- ME06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
- PC01 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC03 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
- PC12 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.