RANGERS CUP / MATCH EVENTS

Match Events

A Match Event is a temporary challenge confirmed by the organiser. Events never activate automatically in this release.

24 GAME MODES12 POWER CARDS6 MATCH EVENTS

Rule hierarchy & safety

Use the rules in this order: safety and referee authority → core football rules → Game Mode → Power Card → Match Event. Age guidance does not replace a coach’s assessment. Complete the marked setup decisions before play; incompatible effects must not be combined.

Current ruleset: rc-rules-4.0-2026-10-18 · Based on the V3.1 specification; operational recommendations are marked for pre-match confirmation.
Organiser confirmation required

The organiser selects, briefs and confirms each event. Reaching a time threshold does not activate it automatically. Challenge points remain separate from the match score.

6 rules

Organizer-controlled eventTrial format

Power Minute

能量时刻

Valid goals in the final two minutes count double.

Rule version 3.1 · Active ·

  1. Organizer may confirm activation during the scheduled final two minutes.
  2. After confirmation, valid goals by either team count as two until full time.
  3. Do not backdate scoring if the organizer activates late.

U8 / U10 / U12 · Difficulty 1/3 · Enabled

Read the full rule

Full instructions

  1. Organizer may confirm activation during the scheduled final two minutes.
  2. After confirmation, valid goals by either team count as two until full time.
  3. Do not backdate scoring if the organizer activates late.
  4. The event does not extend match time or stack with another multiplier.
  5. Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
Activation
Organizer selects the event, briefs both teams and confirms it at a safe stoppage. No automatic triggers in this release.
Duration
The remaining part of the scheduled final two minutes; ends at full time.
Effect
Valid goals in the final two minutes count double.
Limits
Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
Referee instructions
Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
Safety first
Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
Target
Both teams
Age and grouping guidance
U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
Scoring
Valid goals after confirmed activation in the final two minutes: 2 each.

Compatibility & conflicts

Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.

  • GM06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM07 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM09 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM14 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM19 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM20 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • ME04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • ME06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC01 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC03 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC12 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
Suggest an improvement ↗
Organizer-controlled eventTrial formatSetup required

Golden Ball

黄金球

The next valid goal counts double.

Rule version 3.1 · Active ·

  1. Organizer confirms activation and announces it to both teams.
  2. The next valid goal by either team counts as two.
  3. End after that goal, the agreed event time limit or full time.

U8 / U10 / U12 · Difficulty 1/3 · Enabled

Read the full rule

Full instructions

  1. Organizer confirms activation and announces it to both teams.
  2. The next valid goal by either team counts as two.
  3. End after that goal, the agreed event time limit or full time.
  4. Before selecting or activating this rule, the organizer must record the required match-specific settings shown below. They are not automatically supplied official rules.
  5. Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
Activation
Organizer selects the event, briefs both teams and confirms it at a safe stoppage. No automatic triggers in this release.
Duration
Organizer chooses the active limit before confirmation. 120 seconds is an editable demonstration starting value, not a rule specified by the owner.
Effect
The next valid goal counts double.
Limits
Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
Referee instructions
Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
Safety first
Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
Target
Both teams
Age and grouping guidance
U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
Scoring
Next valid goal by either team: 2, then end the event.

Pre-match decisions

  • Event time limit · Required

    The source defines the next goal but not a fixed duration; set an active time limit or use the remaining period.

Compatibility & conflicts

Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.

  • GM06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM07 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM09 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM14 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM19 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM20 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME01 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • ME04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • ME06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC01 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC03 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC12 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
Suggest an improvement ↗
Organizer-controlled eventTrial formatSetup required

Team Quest

团队任务

Complete five passes for separate challenge points.

Rule version 3.1 · Active ·

  1. After organizer confirmation, teams attempt to complete five passes.
  2. Agree what counts as a completed pass and what resets the task before activation.
  3. Record the agreed challenge-point award separately from the match score.

U8 / U10 / U12 · Difficulty 1/3 · Enabled

Read the full rule

Full instructions

  1. After organizer confirmation, teams attempt to complete five passes.
  2. Agree what counts as a completed pass and what resets the task before activation.
  3. Record the agreed challenge-point award separately from the match score.
  4. The specified task is five passes; the numeric award and repeat-completion policy are organizer settings.
  5. Before selecting or activating this rule, the organizer must record the required match-specific settings shown below. They are not automatically supplied official rules.
  6. Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
Activation
Organizer selects the event, briefs both teams and confirms it at a safe stoppage. No automatic triggers in this release.
Duration
Organizer chooses the active limit before confirmation. 180 seconds is an editable demonstration starting value, not a rule specified by the owner.
Effect
Complete five passes for separate challenge points.
Limits
Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
Referee instructions
Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
Safety first
Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
Target
Both teams
Age and grouping guidance
U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
Scoring
Separate challenge points for five completed passes; no automatic change to the match score.

Pre-match decisions

  • Challenge-point award and repeats · Required

    Confirm points, completion/reset rules, duration and whether repeats count.

Compatibility & conflicts

Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.

  • GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC11 — Two challenge-point tasks would overlap; complete or cancel the current task before starting another.
Suggest an improvement ↗
Organizer-controlled eventTrial formatSetup required

Captain’s Call

队长选择

The captain chooses from organizer-approved challenges.

Rule version 3.1 · Active ·

  1. Organizer prepares a safe, compatible challenge list before the event.
  2. The designated captain selects one challenge.
  3. Organizer confirms the selection, scoring, duration and affected team before it starts.

U8 / U10 / U12 · Difficulty 2/3 · Enabled

Read the full rule

Full instructions

  1. Organizer prepares a safe, compatible challenge list before the event.
  2. The designated captain selects one challenge.
  3. Organizer confirms the selection, scoring, duration and affected team before it starts.
  4. The source supplies no fixed challenge list; do not generate an unreviewed rule automatically.
  5. Before selecting or activating this rule, the organizer must record the required match-specific settings shown below. They are not automatically supplied official rules.
  6. Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
Activation
Organizer selects the event, briefs both teams and confirms it at a safe stoppage. No automatic triggers in this release.
Duration
Organizer chooses the active limit before confirmation. 120 seconds is an editable demonstration starting value, not a rule specified by the owner.
Effect
The captain chooses from organizer-approved challenges.
Limits
Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
Referee instructions
Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
Safety first
Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
Target
Both teams
Age and grouping guidance
U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
Scoring
Only the explicitly selected and briefed challenge award applies; no automatic match-score bonus.

Pre-match decisions

  • Captain and approved challenge · Required

    Name the captain and record the selected safe challenge, target, duration and scoring.

Compatibility & conflicts

Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.

  • GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME01 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME02 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME03 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME05 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC01 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC02 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC03 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC05 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC07 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC08 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC09 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC10 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC11 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC12 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
Suggest an improvement ↗
Organizer-controlled eventTrial formatSetup required

Junior Spotlight

小将聚光灯

Give a designated younger player an agreed scoring opportunity.

Rule version 3.1 · Active ·

  1. Coach designates a suitable younger player within the approved group.
  2. Organizer defines the scoring opportunity and exact award before confirmation.
  3. Explain the conditions to both teams before activation.

U8 / U10 / U12 · Difficulty 1/3 · Enabled

Read the full rule

Full instructions

  1. Coach designates a suitable younger player within the approved group.
  2. Organizer defines the scoring opportunity and exact award before confirmation.
  3. Explain the conditions to both teams before activation.
  4. Do not invent a default multiplier or force an unsafe mixed-age matchup.
  5. Before selecting or activating this rule, the organizer must record the required match-specific settings shown below. They are not automatically supplied official rules.
  6. Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
Activation
Organizer selects the event, briefs both teams and confirms it at a safe stoppage. No automatic triggers in this release.
Duration
Organizer chooses the active limit before confirmation. 120 seconds is an editable demonstration starting value, not a rule specified by the owner.
Effect
Give a designated younger player an agreed scoring opportunity.
Limits
Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
Referee instructions
Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
Safety first
Age alone is not proof of a safe matchup. No forced adult-child or mismatched youth contact.
Target
Both teams
Age and grouping guidance
U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
Scoring
Organizer must define the scoring condition and award before activation; no automatic multiplier is specified.

Pre-match decisions

  • Designated player · Required

    Name the younger player before play; announce changes only at an agreed stoppage.

  • Scoring opportunity · Required

    Specify the safe task, eligible scorer, exact points and time limit.

Compatibility & conflicts

Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.

  • GM06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM07 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM08 — The eligible scorer or scoring condition could conflict. Use one scoring-eligibility rule at a time.
  • GM09 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM13 — The eligible scorer or scoring condition could conflict. Use one scoring-eligibility rule at a time.
  • GM14 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM19 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM20 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME01 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • ME02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • ME04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC01 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC02 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC03 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC05 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC06 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC10 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
  • PC12 — Scoring windows or bonuses overlap. Never stack multipliers; finish the active scoring effect first.
Suggest an improvement ↗
Organizer-controlled eventTrial formatSetup required

Mystery Minute

神秘时刻

Draw and confirm a temporary rule from an approved pool.

Rule version 3.1 · Active ·

  1. Organizer configures an age-appropriate, compatible temporary-rule pool.
  2. Randomly draw a rule and obtain organizer confirmation before it takes effect.
  3. Brief the rule and its exact duration to both teams.

U8 / U10 / U12 · Difficulty 3/3 · Enabled

Read the full rule

Full instructions

  1. Organizer configures an age-appropriate, compatible temporary-rule pool.
  2. Randomly draw a rule and obtain organizer confirmation before it takes effect.
  3. Brief the rule and its exact duration to both teams.
  4. The source does not specify the rule pool or duration; do not silently substitute a new rule.
  5. Before selecting or activating this rule, the organizer must record the required match-specific settings shown below. They are not automatically supplied official rules.
  6. Safety and referee authority always take priority. Confirm the safe restart procedure during the briefing.
Activation
Organizer selects the event, briefs both teams and confirms it at a safe stoppage. No automatic triggers in this release.
Duration
Organizer chooses the active limit before confirmation. 60 seconds is an editable demonstration starting value, not a rule specified by the owner.
Effect
Draw and confirm a temporary rule from an approved pool.
Limits
Safety and referee decisions take priority, then core football rules, the Game Mode, Power Cards and Match Events. Scoring multipliers never stack.
Referee instructions
Demonstrate the rule, confirm the required settings and announce infringements. Agree safe restarts before play; keep an explicit score record.
Safety first
Stop for injury or distress. Use age-appropriate football rules; no dangerous contact, slide tackles or forced age mismatches. The referee may stop or cancel any effect.
Target
Both teams
Age and grouping guidance
U8, U10 and U12 are suggested coaching groups, not safety certification. Simplify for younger players; the coach confirms suitability and keeps competitive age groups separate.
Scoring
Use only the selected approved rule’s agreed scoring; no independent event bonus.

Pre-match decisions

  • Approved temporary rule · Required

    Record the approved pool, drawn rule, duration and compatibility check before activation.

Compatibility & conflicts

Only one Game Mode operates at a time. Check the compatibility list before activating another effect; effects never override safety or multiply an already doubled goal.

  • GM22 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME01 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME02 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME03 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • ME05 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC01 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC02 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC03 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC04 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC05 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC06 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC07 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC08 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC09 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC10 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC11 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
  • PC12 — This configurable or random challenge has no pre-approved combined effect. End other temporary effects and confirm the chosen rule first.
Suggest an improvement ↗

How to use the library

Each card starts with up to three pitch-side instructions. Expand it for full rules, timing, targets and referee guidance. Rule IDs identify compatibility; configurable rules require an agreed task or scoring condition first. The referee decides every outcome. Trial formats are not official laws of football.

Choose a mode & draw cards → · Advanced console → · See scheduled sessions and statuses →